
ABSCONDING DOORS
CAPSTONE GAME-JAM PROJECT
Absconding Doors was a capstone game-jam project where the theme of the game-jam was “doors”. Absconding Doors is a first-person perspective game where the player has the ability to create portals and connect their location within a clear line of sight. These portals can be used not only for teleporting player, but also enemy and other objects such as bullets.
RELEASE DATE: Unreleased.
ROLE: Programmer, Designer.
TOOLS: Unreal Engine.
RESPONSIBILITIES:
Created and owned the idea/vision of the game.
Developed the portal system player mechanic which allows the player to create dynamic portals within their line-of-sight from which objects can teleport. The player can also view live feed of the scene behind the second portal connected and displayed to the first portal.
Created the base level and enemy AI.
Developed automatic door system with dynamic textures and lighting which change according to their lock state and the access level acquired by player.