
PROJECT S.L.A.S.H
COMBAT DESIGN PROJECT
PROJECT S.L.A.S.H is an upcoming solo project that aims to challenge the player in mastering the melee combat.
RELEASE DATE: Unreleased.
ROLE: Programmer, Designer.
TOOLS: Unreal Engine.
RESPONSIBILITIES:
Developed the melee combat system which has various subsystem including:
HitTrace system which traces for enemy and objects that can be damaged.
Lock-on system which enables player to focus on single enemy.
Combo system which enables player to use various combo attacks.
Hitstop system which pauses the game during specific combos.
Block/parry system which enables player to block incoming attacks.
Damage scaling system which scales the damage inflicted/received.
RESEARCH SUMMARY: Developing combos for melee combat system I researched combo systems from fighting games, combat design and its systems from action games (Braid, 2023; Jett, 2019; Lambottin, 2012). For understanding impact of combat design, I studied importance of haptics and sound design in combat systems (Lin et al., 2022; Louden, 2021; Thiparpakul et al., 2020).