PROJECT S.L.A.S.H

COMBAT DESIGN PROJECT

PROJECT S.L.A.S.H is an upcoming solo project that aims to challenge the player in mastering the melee combat.

RELEASE DATE: Unreleased.

ROLE: Programmer, Designer.

TOOLS: Unreal Engine.

RESPONSIBILITIES:

  • Developed the melee combat system which has various subsystem including:

  1. HitTrace system which traces for enemy and objects that can be damaged.

  2. Lock-on system which enables player to focus on single enemy.

  3. Combo system which enables player to use various combo attacks.

  4. Hitstop system which pauses the game during specific combos.

  5. Block/parry system which enables player to block incoming attacks.

  6. Damage scaling system which scales the damage inflicted/received.

RESEARCH SUMMARY: Developing combos for melee combat system I researched combo systems from fighting games, combat design and its systems from action games (Braid, 2023; Jett, 2019; Lambottin, 2012). For understanding impact of combat design, I studied importance of haptics and sound design in combat systems (Lin et al., 2022; Louden, 2021; Thiparpakul et al., 2020).